Transform#
This component dictates the entity's position and rotation in 2D space. If the entity is a child of another entity, the local position of the transform is relative to that of its parent.
Every entity has a
Transformcomponent attached. Attempting to add anotherTransformto an entity will lead to a runtime exception.
Public Methods#
| Method | Description |
|---|---|
getLocalPosition |
Returns the local position vector |
setLocalPosition |
Sets the local position vector |
getGlobalPosition |
Returns the global position vector |
setGlobalPosition |
Sets the global position vector |
getLocalRotation |
Returns the local rotation (radian) |
setLocalRotation |
Set the local rotation (radian) |
getGlobalRotation |
Returns the global rotation (radian) |
setGlobalRotation |
Set the global rotation (radian) |